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Record W4415759991 · doi:10.34190/icer.2.1.4268

Analysing Virtual Reality Applications in Built Environment Education: A Study of Existing Research

2025· article· W4415759991 on OpenAlexaff
Ockert Pretorius, Hermanus C. Myburgh

Bibliographic record

VenueInternational Conference on Education Research · 2025
Typearticle
Language
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsArtificial Intelligence in Medicine (Canada)
Fundersnot available
KeywordsBuilt environmentRelevance (law)Virtual realityExperiential learningProcess (computing)Higher educationScale (ratio)ScopusPerception

Abstract

fetched live from OpenAlex

The application of Virtual Reality (VR) in built environment education has wide-ranging potential to enhance experiential learning through simulating accessible real-world scenarios for practical application of classroom concepts and providing a spatial scale for students. Relevant applications may have a transdisciplinary impact, with specific relevance to fields such as engineering, urban planning, and architectural studies. The continued diffusion of VR technology and applications may alter diverse sectoral value chains and production, necessitating educational responses in design, analysis, and management approaches. Evident is the importance of integrating related tools in tertiary education practices to enable the resilience, productivity, and competitiveness of built environment students. However, the lack of existing research restricts the development of best practice that is applicable to the diverse activities of built environment practitioners. This paper aims to investigate the existing body of knowledge to delineate lessons that inform tertiary sector stakeholders on the use of VR to support the development of graduate attributes in the process of teaching and learning. The research methodology applied is centred on a bibliometric review of current research. The VOSviewer (v1.6.20) software is utilized to identify relevant themes and trends among the publications. The latter is sourced from the Scopus database using keywords such as “virtual reality”, “built environment”, and “education”. The most cited papers are also qualitatively analyzed to interpret the findings of the review. Findings indicate that current research themes include the application of VR in education and pedagogy, user perception and experiences in this regard, and informing practical training and decision making toward sustainable development and applied practice. The qualitative content review indicates four categories of VR application in built environment education, including visualisation, participation, and collaboration, knowledge creation and transfer, and an integrated approach. Recommendations include institutions utilizing said findings to inform curriculum transformation, improving student and stakeholder participation, supporting evidence-based teaching.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.009
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.511
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0090.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0050.006
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0040.001
Research integrity0.0000.002
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.421
GPT teacher head0.567
Teacher spread0.146 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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