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Record W4416138777 · doi:10.51559/ptji.v6i2.322

The effect of a virtual reality exergame on handgrip strength and cognitive function in post-stroke patients

2025· article· W4416138777 on OpenAlexaboutno aff
Jeanie Dewi Wangsa, Rumaisah Hasan, Wa Ode Sri Nikmatiyah, Yose Waluyo, Husnul Mubarak, Andi Alfian Zainuddin

Bibliographic record

VenuePhysical Therapy Journal of Indonesia · 2025
Typearticle
Language
FieldMedicine
TopicStroke Rehabilitation and Recovery
Canadian institutionsnot available
Fundersnot available
KeywordsRehabilitationCognitionVirtual realityHemiparesisStroke (engine)Randomized controlled trialCognitive rehabilitation therapyPsychomotor learningHand strength

Abstract

fetched live from OpenAlex

Background: More than 60% of stroke patients have chronic neurological impairments that impair hand strength and cognitive function, lowering their quality of life. While virtual reality (VR) exergames have been extensively researched as adjuvant therapies, evidence of their simultaneous effects on motor and cognitive skills is scarce. This study aimed to evaluate the impact of VR exergames on handgrip strength and cognitive function in post-stroke patients. Methods: The study used a randomized controlled trial design with 60 subacute post-stroke patients who were randomly assigned to either the control group, which received conventional care (occupational therapy and physiotherapy), or the intervention group (conventional care plus VR exergame therapy) for eight weeks. This study included first-time stroke patients with onset ≥1 month, mild to moderate hemiparesis (MMT ≥ 3), and hemodynamic stability. Participants with significant spasticity (MAS > 3), aphasia, or uncontrolled comorbidities were excluded. Before, during, and after the intervention, handgrip strength and cognitive function were tested using the Indonesian version of the Montreal Cognitive Assessment (MoCA-Ina). Results: After 8 weeks of therapy, the intervention group showed a significant increase in handgrip strength (+3.9 points, p-value= 0.040) and MoCA-Ina scores (+5 points, p-value= 0.007) compared to the control group. Conclusion: Integrating VR exergames with conventional rehabilitation significantly improves handgrip strength and cognitive function in post-stroke patients compared to traditional therapy alone.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Randomized trial · Consensus signal: Randomized trial
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.010

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.007
GPT teacher head0.280
Teacher spread0.273 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designRandomized trial
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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