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Buffering effects of amusement and awe on stress responses: Behavioral, physiological, and neural response

2025· article· en· W4416853914 on OpenAlexaboutno aff
Masayuki Tsujimoto, Yutaka Matsuzaki, Noriki Yamaya, Toshiki Saito, Ryuta Kawashima

Bibliographic record

VenueNeuroImage · 2025
Typearticle
Languageen
FieldArts and Humanities
TopicMedia Influence and Health
Canadian institutionsnot available
FundersJapan Science and Technology AgencyJapan Society for the Promotion of Science
KeywordsAmusementFunctional magnetic resonance imagingStress (linguistics)HappinessPsychophysiologyNeural correlates of consciousnessCognition

Abstract

fetched live from OpenAlex

The experience of positive emotions plays a crucial role in promoting mental and physical health. Laboratory studies have suggested that induced positive emotions facilitate stress recovery. However, how recovery from stress by discrete positive emotions temporally changes in psychological and physiological measurements, and what neural mechanisms underlie these processes remains unclear. Therefore, we investigated the buffering effects of amusement and awe on stress responses from psychological, physiological, and neural perspectives using photoplethysmography and functional magnetic resonance imaging (fMRI). Sixty-seven college students completed the Montreal Imaging Stress Task and viewed emotion-inducing videos designed to elicit amusement, awe, or neutral emotional states inside an MRI scanner. Our findings demonstrate that amusement and awe had buffering effects on perceived stress, whereas heart rate recovery immediately after emotion induction appeared to be similar across all conditions. Amusement led to faster recovery from perceived stress compared to the other conditions, whereas the increase in positive emotion in the awe condition persisted longer than that in the neutral condition. Compared to the neutral condition, the amusement and awe conditions were associated with reduced occipital gyrus activity during video viewing. Distinct neural activity patterns were observed for each emotion, suggesting that awe promotes the integration of expansive experiences with self-related information related to the default mode network, whereas amusement engages social and cognitive processes associated with the central executive network. These findings may eventually inform interventions to promote mental and physical health by cultivating positive emotions, and improve understanding of how discrete positive emotions influence stress responses.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.896
Threshold uncertainty score0.389

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.056
GPT teacher head0.325
Teacher spread0.269 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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