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Barn Ruins Virtual Reality-Based Serious Game as a Rehabilitation Tool for Older Adults with Mild and Moderate Cognitive Impairment: A Pilot Study

2025· article· en· W4416962043 on OpenAlexaff
Rashmita Chatterjee, Zahra Moussavi

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsUniversity of Manitoba
Fundersnot available
KeywordsRehabilitationCognitionTest (biology)Orientation (vector space)Spatial learningCeiling effectIntervention (counseling)Video gameSerious game

Abstract

fetched live from OpenAlex

This study evaluates the potential of a serious game, called Barn Ruins, as a spatial learning rehabilitation tool for older adults with mild to moderate cognitive impairment (MCI). The game's user navigates a maze environment on a laptop screen using a gaming controller (a joystick). It progresses through easy, medium, and hard routes, and has an error-based spatial learning score. The intervention spanned eight weeks, during which participants played the game for 30 minutes, three times a week. Pre-and post-intervention assessments were conducted using two independent and validated spatial orientation measures: VRNHouse as the primary and the Clock Orientation Test as the secondary outcome.Seven participants (86.3 ± 4.9 years, 2 males) completed the study. Although no statistically significant changes were observed in VRNHouse or Clock Orientation Test scores, 71.4% of participants improved or maintained their performance in the primary outcome measure, while 66.7% demonstrated improvement or stability in the secondary measure. Analysis of spatial learning scores within the Barn Ruins game revealed significant improvements over time (p = 0.0046, Kendall's W = 0.42), particularly in easy (p = 0.023) and hard (p = 0.01) routes. Performance on medium routes fluctuated, suggesting greater difficulty with these trials.Post-hoc comparisons revealed that by Weeks 7 and 8, participants' overall spatial learning scores were significantly higher compared to those in Week 1. Notably, easy routes exhibited a ceiling effect after Week 4, while harder routes showed consistent improvement after Week 5.Despite modest results in independent outcome measures, the game's significant performance gains suggest its utility in improving spatial skills. Future research with larger samples is needed to validate these findings.Clinical Relevance- These findings highlight the potential of the Barn Ruins game as a novel rehabilitation tool for enhancing spatial learning in older adults with MCI.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.558
Threshold uncertainty score0.586

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.009
GPT teacher head0.256
Teacher spread0.247 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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