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Record W4417231239 · doi:10.1177/20552076251401340

Bridging game metrics and user perception in remote virtual reality exergames: Lessons from a COVID-19 home-based study

2025· article· en· W4417231239 on OpenAlexafffund
John Edison Muñoz, Emily A Bicknell, Samira Mehrabi, Aysha Basharat, Laura E. Middleton, Shi Cao, Michael Barnett‐Cowan, Jennifer Boger

Bibliographic record

VenueDigital Health · 2025
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsResearch Institute for AgingWilfrid Laurier UniversityUniversity of Waterloo
FundersNatural Sciences and Engineering Research Council of CanadaUniversity of Waterloo
KeywordsBridging (networking)Virtual realityPerceptionUser engagementUser experience designGame designVirtual worldMode (computer interface)

Abstract

fetched live from OpenAlex

Objective With the increasing affordability of virtual reality (VR) technology, VR exergames are emerging as promising tools for promoting physical activity and engagement among older adults. However, little is known about how VR-generated game metrics and user experience data evolve over time and influence long-term adherence. This study examined the feasibility of a custom VR exergame- Seas the Day -for at-home use during the COVID-19 lockdown. Methods Thirteen community-dwelling older adults completed 18 seated VR sessions over 6 weeks (3×/week), integrating Tai Chi, rowing, and fishing activities. Automatically recorded in-game metrics included rowing repetitions, Tai Chi completion time, fishing response times, distance traveled, and in-game errors. A difficulty-adjusted performance index (DAPI) was computed using session one as baseline to track progress over time. Participants also completed a Game User Experience Scale at weeks 3 and 6. Results Most participants showed improving or stable performance across sessions, with a smaller subset declining, highlighting individual differences. Significant gains were observed in Tai Chi completion time, rowing efficiency, and fishing response times. DAPI results confirmed overall upward performance trends despite repeated exposure. Game User Experience ratings remained high, particularly for enjoyment and ease of use, indicating sustained engagement and adherence. Conclusion Custom VR exergames can support physical activity and engagement among older adults in home settings, even during periods of social restriction. Game metrics and self-reported experience offer complementary insights into feasibility, adaptability, and individualized progress, underscoring VR exergaming's potential to promote well-being while emphasizing the need for personalized engagement strategies.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.958
Threshold uncertainty score0.998

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.002
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.061
GPT teacher head0.382
Teacher spread0.321 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2025
Admission routes2
Has abstractyes

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