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Record W6891765915 · doi:10.4230/lipics.opodis.2024.11

Gathering Teams of Deterministic Finite Automata on a Line

2025· article· en· W6891765915 on OpenAlexafffund

Bibliographic record

VenueDROPS (Schloss Dagstuhl – Leibniz Center for Informatics) · 2025
Typearticle
Languageen
FieldComputer Science
TopicOptimization and Search Problems
Canadian institutionsUniversité du Québec en Outaouais
FundersNatural Sciences and Engineering Research Council of CanadaUniversité du Québec en Outaouais
KeywordsTask (project management)State (computer science)Set (abstract data type)Node (physics)Deterministic algorithmLine (geometry)Integer (computer science)Time complexity

Abstract

fetched live from OpenAlex

Several mobile agents, modelled as deterministic finite automata, navigate in an infinite line in synchronous rounds. All agents start in the same round. In each round, an agent can move to one of the two neighboring nodes, or stay idle. Agents have distinct labels which are integers from the set {1,…,L}. They start in teams, each of which consists of x agents, for some fixed integer x. Agents in a team have the same starting node. The adversary decides the compositions of teams, and their starting nodes. Whenever an agent enters a node, it sees the entry port number and the states of all collocated agents; this information forms the input of the agent on the basis of which it transits to the next state and decides the current action. The aim is for all agents to gather at the same node and stop. Gathering is feasible, if this task can be accomplished for any decisions of the adversary, and its time is the worst-case number of rounds from the start till gathering. We consider the feasibility and time complexity of gathering teams of agents, and give a complete solution of this problem. It turns out that both feasibility and complexity of gathering depend on the crucial parameter x which is the size of teams. For the oriented line, gathering is impossible if x = 1, and it can be accomplished in time O(D), for x > 1, where D is the distance between the starting nodes of the most distant teams. This complexity is of course optimal. For the unoriented line, the situation is different. For x = 1, gathering is also impossible, but for x = 2, the optimal time of gathering is Θ(Dlog L), and for x ≥ 3 the optimal time of gathering is Θ(D). Solving the gathering problem for agents that are finite automata navigating in an infinite environment requires new methodological tools. Traditional gathering techniques in graphs are count driven: agents make decisions based on counting steps. Since distances between agents may be unbounded, agents have to count unbounded numbers of steps. When agents are finite automata, counting unbounded numbers of steps is impossible, hence we must use different methods. In all our gathering algorithms, changes of the agents' behavior are triggered not by counting steps but by events which are meetings between agents during which they interact. Hence our new technique is event driven. Designing the behavior of the agents based on meeting events, so as to guarantee gathering regardless of the adversary’s decisions is our main methodological contribution.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.895
Threshold uncertainty score0.927

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.019
GPT teacher head0.297
Teacher spread0.277 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

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