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Record W7005611220

The role of interactive technologies in the physical retail fashion store

2024· other· en· W7005611220 on OpenAlexaboutno aff

Bibliographic record

VenueWhite Rose eTheses Online (University of Leeds, The University of Sheffield, University of York) · 2024
Typeother
Languageen
FieldMedicine
TopicBiological and pharmacological studies of plants
Canadian institutionsnot available
Fundersnot available
KeywordsRealmThematic analysisInteractive mediaCustomer engagementSocial mediaInteractive televisionNarrativeDigital mediaFashion industry
DOInot available

Abstract

fetched live from OpenAlex

Numerous fashion brands have integrated interactive technology into their retail spaces to offer consumers immersive digital experiences. This technology empowers customers, acting as store visitors, to actively engage with the brand's digital realm while simultaneously experiencing the physical store environment. However, the existing literature reveals a significant research gap in the integration of interactive technology within physical retail environments, particularly in fashion stores. The purpose of this research was to explore the role of interactive technology in retail design. More specifically, it focuses on investigating the impact that interactive technology has on customer engagement and shopping experiences within fashion retail environments. The research adopted a case study approach, selecting five cases including Canada Goose, Burberry, Ralph Lauren, Lily, and Uniqlo. Data were collected via semi-structured interviews with 27 experts directly involved in the selected cases. The data were analysed using a thematic analysis approach with six stages: data familiarisation, initial code generation, searching for themes, reviewing themes, defining and naming themes, and producing the report. The findings are presented thematically, with three main themes and twelve subthemes. These provide insights and narratives for responding to the research questions. The contributions indicate the role of interactive technology in enhancing the retail store, which are: (1) stimulating dynamic and multi- dimensional experiences, (2) supporting channel integration and gamification, (3) encouraging social media engagement and promotional footprints, and (4) extending in-store engagement and strengthening the relationship between brands and customers. By embedding interactive technology, retailers can create an environment that not only meets but exceeds the expectations of modern consumers, blending physical and digital realms into a cohesive and engaging retail experience.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.016
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0050.011
Scholarly communication0.0160.007
Open science0.0010.006
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.239
Teacher spread0.217 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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