Participation in leisure activities among adolescents with Cerebral Palsy: description, preferences and determinants
Bibliographic record
Abstract
Cerebral Palsy (CP) is the most common cause of physical disabilities in children.It is a broad term that describes a set of conditions that is associated with major physical impairments and other developmental deficits and arises in the early stages of brain development.Regardless of the non-progressive nature of the condition, the clinical manifestation and severity of impairments may change as the child develops.As a consequence, limitations in everyday activities in different life situations may be experienced, with possible impact to the individual's health and social participation.Participation in leisure activities is an important aspect of health, as described by the International Classification of Functioning, Disability and Health (ICF).Engagement in leisure activities is essential for the development of a series of competencies such as the understanding of societal rules, the development of selfesteem, and the achievement and maintenance of cardio-vascular health and therefore is crucial across the life span for a healthy development.Adolescence is a period of rapidly occurring transformations.Adolescents with disabilities may experience particular and unique challenges with regards to changes in their health condition, acceptance by peers and engagement in a variety of life roles, which may collectively have an impact on long-term outcomes.Children with disabilities are known to have a lower level of participation as compared to children without disabilities.They also engage in more passive and home-based activities as opposed to participating in activities with their peers and outside the home environment.Recently, studies have found factors related to participation in children with physical disabilities.However, information is lacking with regards to participation of adolescents, particularly what types of leisure activities are preferred by this population and predictors of participation in different type of leisure activities.Understanding of factors associated with participation in leisure activities may
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.001 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".