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Record W7042926721

The Relationship Between Embodiment Perception and Motor Learning in Virtual Reality-based Interventions

2024· dissertation· en· W7042926721 on OpenAlexfundno aff

Bibliographic record

VenueUWSpace (University of Waterloo) · 2024
Typedissertation
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
FundersUniversity of Waterloo
KeywordsHaptic technologyPerceptionVirtual realityTask (project management)ModalitiesContext (archaeology)Psychological interventionModality (human–computer interaction)Virtual machineMotor learning
DOInot available

Abstract

fetched live from OpenAlex

Virtual reality (VR) is a rapidly evolving technology that offers immersive experiences by simulating realistic environments and interactions. In the context of motor learning and rehabilitation, VR has emerged as a promising tool because of its ability to provide controlled, customizable and engaging training scenarios. A key factor in the effectiveness of VR-based interventions is the sense of embodiment, which refers to the user's perception of being present in the virtual environment and having control over a virtual body. This thesis investigates the influence of different sensory feedback modalities on the sense of embodiment and task performance in VR-based motor learning. Through two studies, we examine how the combination of visual and tactile feedback affects embodiment perception and motor task performance in VR environment. In the first study, we explore the effects of pressure feedback on task performance and embodiment in VR-based mirror therapy. Twenty-two able-bodied participants were divided into two groups, with one group receiving the pressure feedback on their thumb and index fingertips during a pick-and-place task. The results indicate that the group with haptic feedback achieved a 15.07% higher task success rate and reported a 12.80% higher embodiment perception compared to the control group. The second study extends the investigation to the impact of vibrotactile feedback in a ball-and-beam control task. Nineteen participants were exposed to four conditions: No Feedback, Vibrotactile Feedback only, Visual Feedback Only and Both Vibrotactile and Visual Feedback. The condition with Both Vibrotactile and Visual Feedback had a 14.52% improvement in task performance and a higher embodiment perception compared to other conditions. Overall, this thesis contributes to the understanding of how sensory feedback modalities can be effectively integrated into VR systems to enhance embodiment and motor learning, suggesting that incorporating haptic feedback into a visual interaction may be associated with higher embodiment and improved motor task performance. These insights have implications for the design of more effective VR-based interventions for training and rehabilitation purposes, emphasizing the value of multisensory feedback in these contexts.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.011
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.001
Threshold uncertainty score0.007

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.011
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.000
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.039
GPT teacher head0.280
Teacher spread0.241 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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