‘The Dynamics of the Disc:’ Ultimate (Frisbee), Community, & Memory, 1968-2011
Bibliographic record
Abstract
‘The Dynamics of the Disc’ is an oral history project that makes an important contribution to an under-researched area of Canadian sport history. Using a variety of analytical approaches this study traces the growth and development of the sport of Ultimate in Canada. And by examining the thematic links between and across stories told by Ultimate players, it provides a nuanced understanding of what Ultimate means to the people who play. \n\tUltimate has rapidly evolved into a worldwide competitive amateur sport, and enjoyed exponential growth as a popular recreational game that is currently played in organized leagues in most major urban centres across North America by men, women, and youth. Often described as an alternative sport, Ultimate also prides itself on a (real or imagined) difference from mainstream sporting conventions. Ultimate is, therefore, subject to two over-arching, and sometimes conflicting, narratives -- a postmodern narrative of difference, and a liberal narrative of growth and progress – that players struggle to reconcile. \n\tYet to many of the people who play, Ultimate is more than a sport, it is a community. Ultimate players form strong attachments to the game, but also to its spaces and places, ideas and practices, and to the people with whom they share their experiences. Through the use of narrative, myth, ritual, symbol, performance and commemoration, this community articulates its difference and celebrates its accomplishments while simultaneously policing its boundaries and disciplining its members. Looking at sport through the lens of community reveals that sport is not just about the human body at play but can also be a site where powerful feelings of belonging converge.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.005 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.002 | 0.003 |
| Science and technology studies | 0.030 | 0.019 |
| Scholarly communication | 0.011 | 0.006 |
| Open science | 0.001 | 0.006 |
| Research integrity | 0.002 | 0.003 |
| Insufficient payload (model declined to judge) | 0.011 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".