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Record W7104176890 · doi:10.5267/j.ijdns.2025.10.002

Interactive VR-based mobile training framework for adolescents with autism spectrum disorder

2025· article· en· W7104176890 on OpenAlexvenueno aff

Bibliographic record

VenueInternational Journal of Data and Network Science · 2025
Typearticle
Languageen
FieldNeuroscience
TopicAutism Spectrum Disorder Research
Canadian institutionsnot available
Fundersnot available
KeywordsAutism spectrum disorderTask (project management)Psychological interventionLearning analyticsAutismTask analysisMobile device

Abstract

fetched live from OpenAlex

Virtual reality (VR) technologies have become powerful tools for delivering interactive learning experiences, offering controlled and adaptive environments for skill development. This study introduces an AI-enhanced standalone VR training framework designed for adolescents with autism spectrum disorder (ASD), integrating two interactive environments—a restaurant and a classroom—to support both life skills and educational competencies. The system was developed using Unity and Blender and delivered through Oculus Quest 3 standalone head-mounted displays with a dual-interface monitoring system for therapists and parents. A structured four-phase protocol (orientation, environment-specific training, integrated practice, and assessment) guided 15 participants (11 males, 4 females), aged 10–13 years, through 12 standardized sessions, producing 180 session-level records. Quantitative data included task completion time, error frequency, number of attempts, and interaction patterns, while qualitative feedback was collected from therapists and parents. Statistical analyses (paired t-tests, repeated measures ANOVA) revealed significant phase-related changes in completion time, error frequency, and task attempts, while success rates remained stable. An AI component using a Decision Tree classifier achieved 70.4% accuracy in predicting task outcomes, providing preliminary evidence for the role of machine learning in adaptive feedback and personalized interventions. Findings suggest that the proposed standalone VR framework enhances engagement and skill development among adolescents with ASD while offering valuable analytics for educators and therapists. The integration of VR, AI, and dual-environment design underscores the potential of immersive technologies to support scalable, adaptive, and data-driven interventions in special education.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.012

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.041
GPT teacher head0.378
Teacher spread0.337 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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