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Record W7108245640 · doi:10.2196/70777

Exploring Serious Games in Supporting Postnatal Depression: Narrative Review

2025· article· en· W7108245640 on OpenAlexvenueno aff

Bibliographic record

VenueInteractive Journal of Medical Research · 2025
Typearticle
Languageen
FieldMedicine
TopicMaternal Mental Health During Pregnancy and Postpartum
Canadian institutionsnot available
Fundersnot available
KeywordsNarrativeStorytellingIntervention (counseling)Narrative reviewFocus (optics)Key (lock)Interactive storytelling

Abstract

fetched live from OpenAlex

Background: Postnatal depression (PND) is a clinical sign of sadness in certain individuals after childbirth. PND affects the mother, the baby, and the whole family. PND is now recognized as a public health concern worldwide. The global prevalence of PND is approximately 17.22%. However, less than half of those affected seek help, which means over 50% of PND cases are left untreated. Current reviews lack focus on digital interventions targeting parents in late pregnancy or postnatal stages. Existing studies prioritize symptom relief over fostering help-seeking behaviors. Objective: This study aims to identify what serious games have been applied to support the treatment or help-seeking of PND and what gaps are still left. Methods: Eligibility criteria for this review included full-text papers from 2015 to 2024 from conferences or peer-reviewed journals that were relevant to serious games to support help-seeking behaviors for individuals with depression. Seven research databases and publisher repositories were used. The final search was conducted in March 2025, and a thematic analysis was used to identify and organize recurring themes. As this review adopts a narrative approach, predefined eligibility criteria, a structured search strategy, and review by an interprofessional team were used to reduce selection bias. Results: Only 2 studies related to PND were identified. After expanding the search string to depression, 13 studies were included in this review, and the studied games were divided into 3 help-seeking categories: promoting knowledge, reducing stigma, and raising awareness. This review identified that gamification, educational messages, and supportive character interactions could enhance engagement, build coping skills, and promote help-seeking in a practical, parent-friendly format. Nonetheless, this paper is limited by the reliance on depression literature due to scarce PND-specific studies, the quality of included studies, the exclusion of non-English language publications, and the use of common but select academic databases. These factors may affect generalizability but also serve to highlight critical gaps for future research and targeted intervention design. Conclusions: There is a dearth of studies directly related to PND. Existing games commonly use narrative storytelling and interactive scenarios to promote empathy, correct misconceptions, and encourage help-seeking in broad depression. However, few are designed specifically for new parents, whose unique needs-such as time constraints-make mobile platforms the most suitable format for effective engagement. The authors propose that the future interprofessional codevelopment of a mobile serious game tailored to new parents would address the intervention and literature gaps identified in this review. It is argued that key design elements should include an emotionally engaging narrative, meaningful player choices, real-life parenting scenarios, calming visuals, and accessible, low-pressure gameplay. This review contributes to the progression of serious game research, with a focus on addressing the needs of an often underserved and undertreated PND population.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.016
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.005
Threshold uncertainty score0.016

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.016
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0020.003
Bibliometrics0.0050.005
Science and technology studies0.0010.001
Scholarly communication0.0030.002
Open science0.0010.002
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.139
GPT teacher head0.523
Teacher spread0.384 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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