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Record W7117323457 · doi:10.1002/alz70858_105469

Feasibility Testing Bootle Blast as an Exergame Intervention for People Living with Dementia and Family Caregivers at Home

2025· article· en· W7117323457 on OpenAlexaff
Erica Dove, Rosalie H. Wang, Kara K. Patterson, Elaine Biddiss, Arlene Astell

Bibliographic record

VenueAlzheimer s & Dementia · 2025
Typearticle
Languageen
FieldHealth Professions
TopicBalance, Gait, and Falls Prevention
Canadian institutionsHolland Bloorview Kids Rehabilitation HospitalToronto Rehabilitation InstituteUniversity of TorontoUniversity Health Network
Fundersnot available
KeywordsDementiaFamily caregiversIntervention (counseling)Balance (ability)Sample (material)Activities of daily living

Abstract

fetched live from OpenAlex

BACKGROUND: Physical exercise can target fall risk factors that affect people living with dementia, such as poor balance and concerns about falling. Existing exercise programs are criticized for lacking engagement and accessibility for people with dementia, warranting more innovative solutions. Bootle Blast, a movement-tracking video game co-designed and validated with youth experiencing musculoskeletal disability, includes lower-body games targeting balance. Preliminary testing by people living with dementia suggests the games may be applicable to them. The current study is testing Bootle Blast for people living with dementia, examining feasibility (i.e., usability, acceptability, safety, and enjoyment). METHODS: This multi-methods study is recruiting 10 pairs of people with dementia and their family caregivers via convenience sampling in the community. Pairs will play four lower-body games on Bootle Blast for two weeks at home using a self-chosen dose. Before and after the intervention, participants will complete outcome measures targeting cognition, concerns about falling, and balance. During the intervention, videos will be collected to capture skeletal/kinematic data (to profile participants' movement quality) and enjoyment. Participants will also be called weekly to check in on their progress. Post-study interviews with pairs will capture their enjoyment and perceptions of using Bootle Blast at home. RESULTS: Results will profile participants' cognition, balance, movement quality (via skeletal data), and concerns about falling. Post-study interviews with people with dementia and their family caregivers will provide insight into intervention feasibility and potential alterations that could be made to the games. Recruitment for this project is underway, and results will be ready for presentation at the conference. CONCLUSIONS: Findings from this study will inform future design adaptations based on participants' feedback regarding the system's usability, acceptability, safety, and enjoyment for people living with dementia at home. The results will also inform a future pilot study of Bootle Blast's impacts on balance and fall risk in a larger sample of people with dementia and family carers.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Non-randomized trial · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.018

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.037
GPT teacher head0.342
Teacher spread0.306 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNon-randomized trial
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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