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Motifs, textures and folds: Japanese popular visual culture as transcultural and phenomenological flow

2014· dissertation· en· W7519684 on OpenAlexfundno aff
Valérie Cools

Bibliographic record

VenueThe Journal of Urology · 2014
Typedissertation
Languageen
FieldSocial Sciences
TopicJapanese History and Culture
Canadian institutionsnot available
FundersHydro-QuébecConcordia University
KeywordsAnimePopularityMerge (version control)Phenomenology (philosophy)Popular cultureCohesion (chemistry)Group cohesivenessAestheticsArtSociologyEpistemologyPsychologyLiteratureComputer scienceSocial psychologyArtificial intelligencePhilosophy

Abstract

fetched live from OpenAlex

Since the 1980s, Japanese popular visual culture has known great popularity in Western Europe and North America, most strikingly in the form of manga, anime and Japanese video games. However, one is struck by how fragmented this cultural flow is: not only is it composed of three different media, but it also contains works that are wildly different from one another. Can something be said to connect these works together, other than their Japanese provenance? This dissertation proposes two avenues for answering this question and establishing a certain cohesiveness within the fabric of Japanese popular visual culture as it has been exported: on the one hand, this thesis explores recurrent content and themes (motifs) within a purposefully varied corpus of manga, anime and games; on the other, it establishes phenomenological consistencies (textures and folds) across the corpus, demonstrating that these works provide medium-based experiences that are similar in significant respects. Parallel to this demonstration, this dissertation examines the effects of this cohesion on the Western reception of these works. The author argues that, while cultural motifs evoking “Japaneseness” play an initial part in gathering these works into a perceived flow, it is their common phenomenology that cements their perceived cohesion and facilitates their integration into non-Japanese imaginaries. By analysing the transcultural travels of Japanese popular visual culture, this thesis examines a case where differentiated imaginaries meet and merge, and thereby develops a theory of the imaginary as phenomenological and processual space, as a fabric that surrounds us and which we collectively and continually weave and unravel. Ultimately, the author determines that this particular imaginary is regulated by two key notions: on the one hand, a dynamic of flux and stasis, and on the other, a series of interconnected and intermingled folds.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.016

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0040.006
Scholarly communication0.0040.002
Open science0.0000.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.011
GPT teacher head0.285
Teacher spread0.275 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2014
Admission routes1
Has abstractyes

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