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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

203 results · 1 filter active ·
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20052025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
203 works in the cohort · of 4,299,418page 2 of 5

Labels cover 0 of 203 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 203 of 203 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affunlabeled
Modeling Individual Differences in Game Behavior Using HMM
Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El‐Nasr
2017· preprint· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Psychology
distilled prediction:candidate · metaepi_narrowconsensus · none
11
citations
affunlabeled
Modeling Autobiographical Memory for Believable Agents
Andrew B Kope, Caroline Rose, Michael Katchabaw
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations
afffundunlabeled
Learning Character Behaviors Using Agent Modeling in Games
Richard Zhao, Duane Szafron
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
10
citations
affunlabeled
Learning Companion Behaviors Using Reinforcement Learning in Games
AmirAli Sharifi, Richard Zhao, Duane Szafron
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
10
citations
affunlabeled
Automatic Real-Time Music Generation for Games
Steve Engels, Tiffany Tong, Fabian H. P. Chan
2015· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
10
citations
affunlabeled
Trouncing in Dota 2: An Investigation of Blowout Matches
Markos Viggiato, Cor‐Paul Bezemer
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Social Sciences
distilled prediction:candidate · noneconsensus · none
10
citations
fundno affunlabeled
Modeling Player Engagement with Bayesian Hierarchical Models
Robert G. Sawyer, Jonathan Rowe, Roger Azevedo, James C. Lester
2018· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Psychology
distilled prediction:candidate · noneconsensus · none
10
citations
afffundunlabeled
Tile Embedding: A General Representation for Level Generation
Mrunal Jadhav, Matthew Guzdial
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
afffundunlabeled
A Demonstration of Anhinga: A Mixed-Initiative EPCG Tool for Snakebird
Nathan Sturtevant, Nicolas Decroocq, Aaron Tripodi, Carolyn Yang, Matthew Guzdial
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
afffundunlabeled
Image-to-Level: Generation and Repair
Eugene Chen, Christoph Sydora, Brad Burega, Anmol Mahajan, Abdullah Abdullah, Matthew Gallivan +1 more
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
afffundunlabeled
The Generative Electronic Dance Music Algorithmic System (GEDMAS)
Christopher R. Anderson, Arne Eigenfeldt, Philippe Pasquier
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
affunlabeled
Supporting Dialogue Generation for Story-Based Games
Christopher Kerr, Duane Szafron
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
afffundunlabeled
An Automated Technique for Drafting Territories in the Board Game Risk
Richard G. Gibson, Neesha Desai, Richard Zhao
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
8
citations
afffundunlabeled
Towards Positively Surprising Non-Player Characters in Video Games
Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
7
citations
afffundunlabeled
Per-Map Algorithm Selection in Real-Time Heuristic Search
Vadim Bulitko
2016· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
7
citations
afffundunlabeled
On Case Base Formation in Real-Time Heuristic Search
Vadim Bulitko, Chris Rayner, Ramon Lawrence
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
affunlabeled
Computer-Generated Music for Tabletop Role-Playing Games
Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead
2020· preprint· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
6
citations
afffundunlabeled
Statechart-Based AI in Practice
Christopher Dragert, Jörg Kienzle, Clark Verbrugge
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
afffundunlabeled
Entropy as a Measure of Puzzle Difficulty
Eugene Chen, Adam White, Nathan Sturtevant
2023· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
afffundunlabeled
Deep Learning for Speech Accent Detection in Videogames
Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
6
citations
affunlabeled
A Generative Computational Model for Human Hide and Seek Behavior
Andrew Cenkner, Vadim Bulitko, Marcia L. Spetch
2011· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
afffundunlabeled
Dynamic Guard Patrol in Stealth Games
Wael Al Enezi, Clark Verbrugge
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Engineering
distilled prediction:candidate · noneconsensus · none
6
citations
affunlabeled
Automatic Story Generation for Computer Role-Playing Games
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh +1 more
2006· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
affunlabeled
Automated Play-Testing through RL Based Human-Like Play-Styles Generation
Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble
2022· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
5
citations
afffundunlabeled
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller +5 more
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
5
citations
affunlabeled
Automatic Harmonization Using a Hidden Semi-Markov Model
Ryan Groves
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
5
citations
affunlabeled
Generating Paths with WFC
Hugo Scurti, Clark Verbrugge
2018· preprint· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
4
citations
affunlabeled
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh +1 more
2007· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations
affunlabeled
On Hard Exploration for Reinforcement Learning: A Case Study in Pommerman
Chao Gao, Bilal Kartal, Pablo Hernández-Leal, Matthew E. Taylor
2019· preprint· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
4
citations
affunlabeled
Playable Experiences at AIIDE 2014
Nathan Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith +6 more
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
3
citations
affunlabeled
Particle-Based Communication Among Game Agents
Mike Klaas, Tristram Southey, Warren Cheung
2005· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
3
citations
afffundunlabeled
Synthesizing Priority Planning Formulae for Multi-Agent Pathfinding
Shuwei Wang, Vadim Bulitko, Taoan Huang, Sven Koenig, Roni Stern
2023· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
3
citations

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