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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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Label status

Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

203 results · 1 filter active ·
Results by year
20052025
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Machine labels · sparse coverage
Evidence
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
203 works in the cohort · of 4,299,418page 4 of 5

Labels cover 0 of 203 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 203 of 203 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

afffundunlabeled
Interactive Story Writing Using ScriptEase
Jonathan Schaeffer, Mike Carbonarro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy +1 more
2005· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Social Sciences
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Organizers
Philippe Pasquier
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
afffundunlabeled
Label-Free Subjective Player Experience Modelling via Let's Play Videos
Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial
2024· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Economics, Econometrics and Finance
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Organizers
Michael Buro
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
A Case Study in Learning in Metagames: Super Smash Bros. Melee
Julien Codsi, Adrian Vetta
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Economics, Econometrics and Finance
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Jack 1: Pattern and Shape in Music Generation
Eliot Handelman, Andie Sigler
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Organizers
Michael Buro, Santi Ontañón
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu, Clark Verbrugge
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
0
citations
affunlabeled
Invited Talks
Richard Evans, D. Fox Harrell, Aleissia Laidacker, John Abercrombie
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
0
citations
affunlabeled
Game-Based Platforms for Studying Virtual Agent Believability
Christianah Titilope Oyewale
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Psychology
distilled prediction:candidate · metaepi_narrowconsensus · none
0
citations
affunlabeled
Process-Centered Design in Co-Creative Support Tools for 2D Art
Dagmar Lofts
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
0
citations
afffundaboutunlabeled
FrontMatter
S. I. Cooper, Matthew Guzdial
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Social Sciences
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
0
citations
afffundunlabeled
Using EPCG for Designing a Hexagon Tangram Puzzle
Yazeed Mahmoud, Nathan R. Sturtevant
2024· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
0
citations
affunlabeled
FarmQuest: A Demonstration of an AI Director Video Game Test Bed
Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant
2022· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
StarCraft Unit Motion: Analysis and Search Enhancements
Douglas Schneider, Michael Buro
2015· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Invited Talks
Peter Carr, Squirrel Eiserloh, Peter Ingebretson
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Economics, Econometrics and Finance
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Preface
G. Michael Youngblood, Vadim Bulitko
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Scythe AI: A Tool for Modular Reuse of Game AI
Christopher Dragert, Jörg Kienzle, Clark Verbrugge
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Adaptive Visual Navigation Assistant in 3D RPGs
Kaijie Xu, Clark Verbrugge
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Engineering
distilled prediction:candidate · metaepi_narrowconsensus · none
0
citations
affunlabeled
Preface
Michael Buro, Santi Ontañón
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Playable Experiences at AIIDE 2015
Michael Cook, Squirrel Eiserloh, Justus Robertson, R. Michael Young, Tommy Thompson, David G. Churchill +3 more
2015· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Decision Sciences
distilled prediction:candidate · scholarly_communicationconsensus · none
0
citations
affunlabeled
Geometry of Hiding: Generating Visibility Manifolds
Adrian Koretski, Clark Clark
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Organizers
Philippe Pasquier
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
afffundunlabeled
Musical Meta-Creation: The Discourse of Process
Andie Sigler
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Preface
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Embedded Mechanics Generation
Johor Jara Gonzalez
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
0
citations
fundno affunlabeled
AIIDE-13 Organization
Gita Suthankar
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Business, Management and Accounting
distilled prediction:candidate · scholarly_communication+insufficient_payloadconsensus · none
0
citations
afffundunlabeled
Evaluating the Effects of AI Directors for Quest Selection
Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant
2024· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
afffundunlabeled
A Force Dynamic Model of Narrative Agents
Quinn Kybartas, Clark Verbrugge, Jonathan Lessard
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations
afffundunlabeled
Motivational Ambient and Latent Behaviors in Computer RPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh
2007· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Social Sciences
distilled prediction:candidate · noneconsensus · none
0
citations
affunlabeled
Implementation Cost and Efficiency for AI Experience Managers
David Thue, Vadim Bulitko, Howard J. Hamilton
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Business, Management and Accounting
distilled prediction:candidate · scholarly_communicationconsensus · none
0
citations
afffundunlabeled
Learning Finite State Machines with Gameplay Video
Dave Goel, Matthew Guzdial
2025· article· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
0
citations
afffundunlabeled
Efficient 2D Sound Propagation in Video Games
Nima Davari, Clark Verbrugge
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
0
citations

How this was built: Screen · Findings · About