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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
Retraction
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 7 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affno abstractunlabeled
Optimization of a Billiard Player – Position Play
Jean‐Pierre Dussault, Jean-François Landry
2006· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
7
citations
afffundunlabeled
Towards Positively Surprising Non-Player Characters in Video Games
Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
7
citations
afffundunlabeled
Tension Space Analysis for Emergent Narrative
Ben Anderson Kybartas, Clark Verbrugge, Jonathan Lessard
2020· article· en· IEEE Transactions on Games· Computer Science
distilled prediction:candidate · noneconsensus · none
7
citations
afffundno abstractunlabeled
Evaluation Function Tuning via Ordinal Correlation
Dave Gomboc, T.A. Marsland, Michael Buro
2004· book-chapter· en· Advances in Computer Games· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
7
citations
affno abstractunlabeled
General Game Playing with Ants
Shiven Sharma, Ziad Kobti, Scott D. Goodwin
2008· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
7
citations
affno abstractunlabeled
Persuasive explanations for path reasoning recommendations
Havva Alizadeh Noughabi, Behshid Behkamal, Fattane Zarrinkalam, Mohsen Kahani
2024· article· en· Journal of Intelligent Information Systems· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
7
citations
venueno affno abstractunlabeled
Self-Adjusting Legends for Proportional Symbol Maps
Bernhard Jenny, Ernst Hutzler, Lorenz Hurni
2009· article· en· Cartographica The International Journal for Geographic Information and Geovisualization· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
7
citations
affunlabeled
The game of End-Wythoff
Aviezri S. Fraenkel, Elnatan Reisner
2009· book-chapter· en· Computer Science
distilled prediction:candidate · noneconsensus · none
7
citations
affunlabeled
Seepage in directed acyclic graphs.
Nancy E. Clarke, Stephen Finbow, Shannon L. Fitzpatrick, Margaret-Ellen Messinger, Richard J. Nowakowski
2009· article· en· Australas. J Comb.· Computer Science
distilled prediction:candidate · noneconsensus · none
7
citations
afffundno abstractunlabeled
polish—Let us play the cleaning game
Przemysław Gordinowicz, Richard J. Nowakowski, Paweł Prałat
2012· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · stsconsensus · none
7
citations
affno abstractunlabeled
An Improved Safety Solver for Computer Go
Xiaozhen Niu, Martin Müller
2006· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_scienceconsensus · none
7
citations
afffundunlabeled
Per-Map Algorithm Selection in Real-Time Heuristic Search
Vadim Bulitko
2016· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
7
citations
venueno affunlabeled
Standing on the Shoulders of Giants
Douglas Doucette
2020· article· en· The Canadian Journal of Hospital Pharmacy· Computer Science
distilled prediction:candidate · noneconsensus · none
7
citations
affno abstractunlabeled
The One-Round Voronoi Game Replayed
Sándor P. Fekete, Henk Meijer
2003· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_scienceconsensus · none
6
citations
affunlabeled
Unsolved problems in Combinatorial Games
Richard K. Guy, Richard J. Nowakowski
2009· book-chapter· en· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
6
citations
affno abstractunlabeled
Parameterized pursuit-evasion games
Allan Scott, Ulrike Stege
2010· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · sts+scholarly_communication+open_scienceconsensus · none
6
citations
affno abstractunlabeled
Impartial coloring games
Geneviève Beaulieu, Kyle Burke, Éric Duchêne
2013· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · sts+scholarly_communication+insufficient_payloadconsensus · none
6
citations
affno abstractunlabeled
What Is a Game Mechanic?
Priscilla Lo, David Thue, Elín Carstensdóttir
2021· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_scienceconsensus · none
6
citations
affunlabeled
Linear Diophantine Equations
Andy Liu
2015· book-chapter· en· American Mathematical Society eBooks· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
6
citations
affno abstractunlabeled
Hex, Braids, the Crossing Rule, and XH-Search
Philip Henderson, Broderick Arneson, Ryan Hayward
2010· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+sts+scholarly_communicationconsensus · none
6
citations
affno abstractunlabeled
Let CONAN tell you a story: Procedural quest generation
Vincent Breault, Sébastien Ouellet, Jim Davies
2021· preprint· en· Entertainment Computing· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
6
citations

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