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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
venuejournal
aboutaboutness

The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 9 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

afffundno abstractunlabeled
Grundy values of Fibonacci nim
Urban Larsson, Simon Rubinstein‐Salzedo
2015· article· de· International Journal of Game Theory· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations
affunlabeled
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh +1 more
2007· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations
afffundno abstractunlabeled
One-visibility cops and robber on trees
Boting Yang, Tanzina Akter
2021· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · stsconsensus · none
4
citations
affunlabeled
Solving Large Extensive-Form Games with Strategy Constraints
Trevor Davis, Kevin Waugh, Michael Bowling
2019· preprint· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_scienceconsensus · none
4
citations
afffundunlabeled
Goal-Oriented Interactions in Games Using LLMs
A. Phillips, Jochen Lang, David Mould
2024· article· en· IEEE Transactions on Games· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations
affunlabeled
Real-time opponent modelling in trick-taking card games
Jeffrey D. Long, Michael Buro
2011· article· en· International Joint Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · insufficient_payload
4
citations
affunlabeled
Storytelling as <i>Inverse</i> Inverse Planning
Kartik Chandra, Tzu‐Mao Li, Joshua B. Tenenbaum, Jonathan Ragan‐Kelley
2023· article· en· Topics in Cognitive Science· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
4
citations
affunlabeled
Using abstraction in Two-Player Games
Mehdi Samadi, Jonathan Schaeffer, Majid Samar, Zohreh Azimifar
2008· book-chapter· en· Frontiers in artificial intelligence and applications· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
4
citations
affunlabeled
The Game of timber
Richard J. Nowakowski, Gabriel Renault, Emily Lamoureux, Stephanie Mellon, Timothy J. Miller
2013· article· en· HAL (Le Centre pour la Communication Scientifique Directe)· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations
affunlabeled
Winning Positions in Simplicial Nim
David G. C. Horrocks
2010· article· en· The Electronic Journal of Combinatorics· Computer Science
distilled prediction:candidate · noneconsensus · none
3
citations
affno abstractunlabeled
Parameterized Chess
Allan Scott, Ulrike Stege
2008· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+open_scienceconsensus · none
3
citations
afffundunlabeled
The Impact of Visualizing Design Gradients for Human Designers
Matthew Guzdial, Nathan Sturtevant, Carolyn Yang
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
3
citations
affunlabeled
A Call for Emotion Modeling in Interactive Storytelling
Sergio Poo Hernandez, Vadim Bulitko
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
3
citations
affno abstractunlabeled
Lemmings Is PSPACE-Complete
Giovanni Viglietta
2014· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+open_science+insufficient_payloadconsensus · none
3
citations
afffundno abstractunlabeled
Canonical forms of uptimals
Neil A. McKay
2011· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · stsconsensus · none
3
citations
venueno affunlabeled
Restricted Universes of Partizan Misere Games
Rebecca Milley
2013· article· en· Library and Archives Canada (Government of Canada)· Computer Science
distilled prediction:candidate · noneconsensus · none
3
citations
afffundunlabeled
Abstract: Block A* and Any-Angle Path-Planning
Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer
2021· article· en· Proceedings of the International Symposium on Combinatorial Search· Computer Science
distilled prediction:candidate · noneconsensus · none
3
citations
afffundunlabeled
Solving nonogram puzzles by reinforcement learning
Frédéric Dandurand, Denis Cousineau, Thomas R. Shultz
2012· article· en· eScholarship (California Digital Library)· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+insufficient_payloadconsensus · scholarly_communication
3
citations

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