MétaCan
Menu
Back to cohort
Record W4405228133 · doi:10.1177/20594364241307481

Fan translation of video games in China: The case of <i>Deeptrans</i>

2024· article· en· W4405228133 on OpenAlexaff
Maude Bonenfant

Bibliographic record

VenueGlobal Media and China · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsUniversité du Québec à Montréal
Fundersnot available
KeywordsChinaTranslation (biology)Video gameMultimediaAdvertisingComputer scienceHistoryBusinessArchaeologyBiology

Abstract

fetched live from OpenAlex

Following the Chinese State Council’s ban on commercial gaming consoles and the rise of computer game piracy, foreign video game companies began to withdraw from investing in Chinese game translations in the early 2000s. In response, fan translation emerged as an alternative for Chinese gamers. ‘Fan translation’ refers to unofficial translations produced by enthusiasts for various types of media. Specifically, fan translation of video games involves online collaboration among players to translate foreign titles, with the goal of providing an accessible and enjoyable experience that stays true to the original content. In light of the growing community of video game fan translators in China, this study offers a comprehensive examination of the phenomenon. The research focuses on the internal dynamics and organization of Deeptrans, a Chinese group dedicated to video game fan translation. The article begins by exploring the challenges and defining characteristics of video game fan translation, supported by a brief literature review due to the limited scholarship available on the subject. Next, the methodology is outlined, detailing a qualitative case study approach that analyzes archival documents produced by Deeptrans members during their translation of the video game X4: Foundations (Egosoft, 2018). The third section presents and analyzes the results, highlighting the methods employed by Deeptrans members to carry out their translation tasks, which align with the concept of a community of practice. This community shares a common interest, set of challenges, and passion for the video game X4: Foundations, fostering a knowledge base that encompasses orientation, linguistic skills, and expertise developed through regular interaction. Members utilize computer tools to collaborate effectively, operating within an informal hierarchy characterized by role division and distributed leadership. Collaborative discussions play a pivotal role, enabling members to support one another and find optimal solutions to the challenges encountered in their work. Through collective participation and regular interactions, individual and practical knowledge becomes objectified and transformed into a shared repertoire. The primary aims of this community of practice are to strengthen group cohesion, improve the efficiency of game translation tasks, and facilitate collective learning. The concluding section of the article revisits the study, providing a deeper understanding of the phenomenon as a whole, including considerations of copyright and translation quality.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.891
Threshold uncertainty score0.577

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.009
GPT teacher head0.274
Teacher spread0.265 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2024
Admission routes1
Has abstractyes

Explore more

Same venueGlobal Media and ChinaSame topicDigital Games and MediaFrench-language works237,207