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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
venuejournal
aboutaboutness

The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
Evidence
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 11 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affunlabeled
Trading Space for Time in Grid-Based Path Finding
William Lee, Ramon Lawrence
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
aboutno affunlabeled
Designing Stronger AI Personalities
Tanya X. Short
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
2
citations
affno abstractunlabeled
Learning from Perfection
Jack van Rijswijck
2001· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
afffundunlabeled
Effects of Self-Knowledge: Once Bitten Twice Shy
Vadim Bulitko
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
affunlabeled
Distance-Based Mapping for General Game Playing
Joshua D. A. Jung, Jesse Hoey
2021· article· en· 2021 IEEE Conference on Games (CoG)· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
affno abstractunlabeled
A Reverse Hex Solver
Kenny Young, Ryan Hayward
2016· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
2
citations
affunlabeled
AIIDE 2012 StarCraft Competition
Michael Buro, David G. Churchill
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
2
citations
affunlabeled
Learned Behavior
Jacquelyne Forgette, Michael Katchabaw
2016· book-chapter· en· Advances in computational intelligence and robotics book series· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
affno abstractunlabeled
Quantified Boolean Solving for Achievement Games
Steve Boucher, Roger Villemaire
2021· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
2
citations
affunlabeled
AIIDE 2013 StarCraft Competition
Michael Buro, David G. Churchill
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
2
citations
affunlabeled
Optimizing Motion-Constrained Pathfinding
Nathan Sturtevant
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
afffundunlabeled
Modelling Player Understanding of Non-Player Character Paths
Mengxi Zhang, Clark Verbrugge
2018· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
2
citations
afffundno abstractunlabeled
Carmichael numbers with<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" altimg="si1.gif" overflow="scroll"><mml:mi>p</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn><mml:mo stretchy="false">|</mml:mo><mml:mi>n</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:math>
Richard J. McIntosh, Dipra Mitra
2014· article· lv· Journal of Number Theory· Computer Science
distilled prediction:candidate · metaepi_narrow+sts+scholarly_communication+open_science+research_integrity+insufficient_payloadconsensus · metaepi_narrow+sts+research_integrity+insufficient_payload
2
citations
affno abstractunlabeled
Solving NoGo on Small Rectangular Boards
Haoyu Du, Ting Han Wei, Martin Müller
2024· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+insufficient_payloadconsensus · none
2
citations

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