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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 5 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affunlabeled
Modelling Goal-Directed Players in Digital Games
David Thue, Vadim Bulitko
2006· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
15
citations
afffundunlabeled
Deep Learning for Real-Time Heuristic Search Algorithm Selection
Devon Sigurdson, Vadim Bulitko
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
14
citations
affno abstractunlabeled
Fast searching games on graphs
Donald Stanley, Boting Yang
2010· article· en· Journal of Combinatorial Optimization· Computer Science
distilled prediction:candidate · noneconsensus · none
14
citations
afffundunlabeled
Generative Methods for Guard and Camera Placement in Stealth Games
QI-HAN XU, Jonathan Tremblay, Clark Verbrugge
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
14
citations
affunlabeled
Pathfinding and Abstraction with Dynamic Terrain Costs
Nathan Sturtevant, Devon Sigurdson, Bjorn Taylor, Tim Gibson
2019· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
14
citations
fundno affno abstractunlabeled
Lattice point methods for combinatorial games
Alan Guo, Ezra Miller
2010· article· en· Advances in Applied Mathematics· Computer Science
distilled prediction:candidate · noneconsensus · none
14
citations
affunlabeled
Anger evaluation for fuzzy agents with dynamic personality
Latifeh PourMohammadBagher, Marjan Kaedi, Nasser Ghasem-Aghaee, Tuncer Ören
2009· article· en· Mathematical and Computer Modelling of Dynamical Systems· Computer Science
distilled prediction:candidate · noneconsensus · none
13
citations
affunlabeled
Toward a Unified Understanding of Experience Management
David Thue, Vadim Bulitko
2018· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
13
citations
afffundunlabeled
The Gold Standard: Automatically Generating Puzzle Game Levels
David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
13
citations
affno abstractunlabeled
Optimization of a Billiard Player – Tactical Play
Jean‐Pierre Dussault, Jean-François Landry
2007· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
13
citations
afffundunlabeled
kNN LRTA*: Simple Subgoaling for Real-Time Search
Vadim Bulitko, Yngvi Björnsson
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
13
citations
affunlabeled
An Enhanced Solver for the Game of Amazons
Jiaxing Song, Martin Müller
2014· article· en· IEEE Transactions on Computational Intelligence and AI in Games· Computer Science
distilled prediction:candidate · noneconsensus · none
12
citations
affunlabeled
Parallel UCT search on GPUs
Nicolas A. Barriga, Marius Stănescu, Michael Buro
2014· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
12
citations
affunlabeled
Adaptive companions in FPS games.
Jonathan Tremblay, Clark Verbrugge
2013· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
12
citations
affunlabeled
Measuring risk in stealth games.
Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge
2014· article· en· Computer Science
distilled prediction:candidate · noneconsensus · none
12
citations
afffundno abstractunlabeled
Solving <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" altimg="si1.gif" overflow="scroll"><mml:mn>7</mml:mn><mml:mo>×</mml:mo><mml:mn>7</mml:mn></mml:math> Hex with domination, fill-in, and virtual connections
Ryan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po, Jack van Rijswijck
2005· article· lv· Theoretical Computer Science· Computer Science
distilled prediction:candidate · metaepi_narrow+sts+scholarly_communication+insufficient_payloadconsensus · sts
12
citations
afffundunlabeled
Emotion-Based Interactive Storytelling with Artificial Intelligence
Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
12
citations
affunlabeled
Vertex deletion games with parity rules
Richard J. Nowakowski, Paul Ottaway
2005· article· en· Zenodo (CERN European Organization for Nuclear Research)· Computer Science
distilled prediction:candidate · scholarly_communication+insufficient_payloadconsensus · insufficient_payload
11
citations
afffundunlabeled
The Unexpected Consequence of Incremental Design Changes
Nathan Sturtevant, Nicolas Decroocq, Aaron Tripodi, Matthew Guzdial
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations
afffundno abstractunlabeled
Misère-play Hackenbush Sprigs
Neil A. McKay, Rebecca Milley, Richard J. Nowakowski
2015· article· da· International Journal of Game Theory· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
11
citations
affno abstractunlabeled
Revisiting Move Groups in Monte-Carlo Tree Search
Gabriel Van Eyck, Martin Müller
2012· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
11
citations
affunlabeled
Hex: The Full Story
Ryan Hayward, Bjarne Toft
2019· book· en· CERN Document Server (European Organization for Nuclear Research)· Computer Science
distilled prediction:candidate · metaepi_narrow+sts+scholarly_communication+open_science+insufficient_payloadconsensus · insufficient_payload
11
citations
affunlabeled
A demonstration of the Polaris poker system
Michael Bowling, Nicholas Abou Risk, Nolan Bard, Darse Billings, Neil Burch, Josh Davidson +10 more
2009· article· en· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations
affunlabeled
Building Placement Optimization in Real-Time Strategy Games
Nicolas A. Barriga, Marius Stănescu, Michael Buro
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations
affunlabeled
Quest Patterns for Story-Based Computer Games
Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
11
citations
affunlabeled
Approximate Exploitability: Learning a Best Response
Finbarr Timbers, Nolan Bard, Edward Lockhart, Marc Lanctot, Martin Schmid, Neil Burch +3 more
2022· article· en· Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
11
citations
afffundunlabeled
Policy-Guided Heuristic Search with Guarantees
Laurent Orseau, Levi H. S. Lelis
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
10
citations

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