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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

203 results · 1 filter active ·
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20052025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
203 works in the cohort · of 4,299,418page 1 of 5

Labels cover 0 of 203 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 203 of 203 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affunlabeled
Cooperative Pathfinding
David Silver
2005· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
665
citations
affunlabeled
Interactive Storytelling: A Player Modelling Approach
David Thue, Vadim Bulitko, Marcia L. Spetch, Eric Wasylishen
2007· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
200
citations
affunlabeled
Fast Heuristic Search for RTS Game Combat Scenarios
David G. Churchill, Abdallah Saffidine, Michael Buro
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
122
citations
affunlabeled
Build Order Optimization in StarCraft
David G. Churchill, Michael Buro
2011· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
101
citations
affunlabeled
Memory-Efficient Abstractions for Pathfinding
Nathan Sturtevant
2007· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
65
citations
affunlabeled
Improving Collaborative Pathfinding Using Map Abstraction
Nathan Sturtevant, Michael Buro
2006· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
61
citations
afffundunlabeled
A Computational Model of Perceived Agency in Video Games
David Thue, Vadim Bulitko, Marcia L. Spetch, Trevon Romanuik
2011· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Social Sciences
distilled prediction:candidate · noneconsensus · none
41
citations
affunlabeled
Direction Maps for Cooperative Pathfinding
M. Renee Jansen M. Renee Jansen, Nathan Sturtevant
2008· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
39
citations
afffundunlabeled
Any-Angle Path Planning for Computer Games
Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer
2011· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
35
citations
affunlabeled
Hierarchical Adversarial Search Applied to Real-Time Strategy Games
Marius Stănescu, Nicolas A. Barriga, Michael Buro
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
35
citations
affunlabeled
Predicting Army Combat Outcomes in StarCraft
Marius Stănescu, Sergio Poo Hernandez, Graham Erickson, Russel Greiner, Michael Buro
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
34
citations
affunlabeled
Global State Evaluation in StarCraft
Graham Erickson, Michael Buro
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
32
citations
affunlabeled
Using Lanchester Attrition Laws for Combat Prediction in StarCraft
Marius Stănescu, Nicolas A. Barriga, Michael Buro
2015· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
32
citations
affunlabeled
Improvised Theatre Alongside Artificial Intelligences
Kory W. Mathewson, Piotr Mirowski
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
32
citations
affunlabeled
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russell Greiner
2008· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Engineering
distilled prediction:candidate · noneconsensus · none
31
citations
afffundunlabeled
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search
Rubens O. Moraes, Julián P. Mariño, Levi H. S. Lelis, Mário A. Nascimento
2018· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
30
citations
affunlabeled
Biased Cost Pathfinding
Alborz Geramifard, Pirooz Chubak, Vadim Bulitko
2006· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
30
citations
affunlabeled
Incorporating Search Algorithms into RTS Game Agents
David G. Churchill, Michael Buro
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
27
citations
afffundunlabeled
An Exploration Tool for Predicting Stealthy Behaviour
Jonathan Tremblay, Pedro J. Rivera Torres, Nir Rikovitch, Clark Verbrugge
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
22
citations
affunlabeled
Exhaustive and Semi-Exhaustive Procedural Content Generation
Nathan Sturtevant, Matheus J. Ota
2018· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
20
citations
affunlabeled
An Architecture for Game Behavior AI: Behavior Multi-Queues
Maria Cutumisu, Duane Szafron
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
20
citations
affunlabeled
Semi-Automated Gameplay Analysis by Machine Learning
Finnegan Southey, Gang Xiao, Robert C. Holte, Mark Trommelen, John W. Buchanan
2005· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Economics, Econometrics and Finance
distilled prediction:candidate · noneconsensus · none
19
citations
affunlabeled
The Current State of StarCraft AI Competitions and Bots
Michal Čertický, David G. Churchill
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
16
citations
afffundunlabeled
Modeling Culturally and Emotionally Affected Behavior
Vadim Bulitko, Steven Davidoff Solomon, Jonathan Gratch, Michael van Lent
2008· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Psychology
distilled prediction:candidate · noneconsensus · none
15
citations
affunlabeled
Modelling Goal-Directed Players in Digital Games
David Thue, Vadim Bulitko
2006· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
15
citations
affunlabeled
Pathfinding and Abstraction with Dynamic Terrain Costs
Nathan Sturtevant, Devon Sigurdson, Bjorn Taylor, Tim Gibson
2019· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
14
citations
afffundunlabeled
Generative Methods for Guard and Camera Placement in Stealth Games
QI-HAN XU, Jonathan Tremblay, Clark Verbrugge
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
14
citations
afffundunlabeled
Deep Learning for Real-Time Heuristic Search Algorithm Selection
Devon Sigurdson, Vadim Bulitko
2017· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
14
citations
afffundunlabeled
kNN LRTA*: Simple Subgoaling for Real-Time Search
Vadim Bulitko, Yngvi Björnsson
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
13
citations
afffundunlabeled
The Gold Standard: Automatically Generating Puzzle Game Levels
David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
13
citations
affunlabeled
Toward a Unified Understanding of Experience Management
David Thue, Vadim Bulitko
2018· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
13
citations
afffundunlabeled
Socially Consistent Characters in Player-Specific Stories
David Thue, Vadim Bulitko, Marcia L. Spetch, Michael A. Webb
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Social Sciences
distilled prediction:candidate · noneconsensus · none
12
citations
afffundunlabeled
Emotion-Based Interactive Storytelling with Artificial Intelligence
Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
12
citations
affunlabeled
Modeling Autobiographical Memory for Believable Agents
Andrew B Kope, Caroline Rose, Michael Katchabaw
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations
affunlabeled
Quest Patterns for Story-Based Computer Games
Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
11
citations
affunlabeled
Building Placement Optimization in Real-Time Strategy Games
Nicolas A. Barriga, Marius Stănescu, Michael Buro
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations
afffundunlabeled
The Unexpected Consequence of Incremental Design Changes
Nathan Sturtevant, Nicolas Decroocq, Aaron Tripodi, Matthew Guzdial
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
11
citations

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